Town: Mǐfkæl Kǐb Birěkhka

Mǐfkæl Kǐb Birěkhka

Mǐfkæl Kǐb Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceJĭìlkìwvǐ District
Sub ProvenceHumisez̄a Zone
RegionS̺ûzamû Îlu̽ Forest
Founded1260
Community LeaderAdministrator Gowesbes Sheg̈nhepí
Area4 km2 (1 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation5264 m (17270 ft)
Average Yearly Precipitation231 cm/y (90 in/y)
Population1134
Population Density283 people per km2 (1134 people per mi2)
Town AuraSummoning
Naming
Native nameMǐfkæl Kǐb Birěkhka
Pronunciation/ˈmɪfkæl/ /kɪb/
Direct Translation[cruel; nasty] [control]
Translation[Not Yet Translated]

Mǐfkæl Kǐb Birěkhka (/ˈmɪfkæl/ /kɪb/ [cruel; nasty] [control]) is a subtropical Town located in Humisez̄a Zone, Jĭìlkìwvǐ District, within the Federation of Alveria.

The name Mǐfkæl Kǐb Birěkhka is derived from the Constructi language, as Mǐfkæl Kǐb Birěkhka was founded by Morguleth Dyëgfepî, who was culturaly Constructi.

Climate

Mǐfkæl Kǐb Birěkhka has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Mǐfkæl Kǐb Birěkhka receives an average of 231 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the summer. Mǐfkæl Kǐb Birěkhka covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5264 m (17270 ft) above sea level.

Overview

Mǐfkæl Kǐb Birěkhka was founded durring the late 14th century in fall of the year 1260, by Morguleth Dyëgfepî. The establishment of Mǐfkæl Kǐb Birěkhka suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Mǐfkæl Kǐb Birěkhka was built using the conventions of Constructi durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Mǐfkæl Kǐb Birěkhka is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Mǐfkæl Kǐb Birěkhka is is constructed arround a semi-circular spacious paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Mǐfkæl Kǐb Birěkhka's brittle defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Right off the bat Mǐfkæl Kǐb Birěkhka hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Mǐfkæl Kǐb Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mǐfkæl Kǐb Birěkhka.

Mǐfkæl Kǐb Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mǐfkæl Kǐb Birěkhka has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mǐfkæl Kǐb Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mǐfkæl Kǐb Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mǐfkæl Kǐb Birěkhka's public wards, blessings, and other arcane systems.

Mǐfkæl Kǐb Birěkhka possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Mǐfkæl Kǐb Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mǐfkæl Kǐb Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mǐfkæl Kǐb Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mǐfkæl Kǐb Birěkhka's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Mǐfkæl Kǐb Birěkhka rainbows form quite often above the Town.

The Land Lamprey near Mǐfkæl Kǐb Birěkhka are known to be almost tame, such that they can be put to domestic use.

Mǐfkæl Kǐb Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Illusion energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4581 m2
    • Cattle and Similar Creatures: 283
    • Poultry: 3402
    • Swine: 226
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 113

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 1
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

341 of Mǐfkæl Kǐb Birěkhka's population work within a Foundational Occupation.

725 of Mǐfkæl Kǐb Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 68 (6%) are noncontributers.

Points of Interest

Mǐfkæl Kǐb Birěkhka is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Mǐfkæl Kǐb Birěkhka sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

The roads leading into Mǐfkæl Kǐb Birěkhka possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . was immortalized in song for this deed.

History